Game eyeshield
The game is mainly played using the Wii Remote and few buttons. Nintendo Explore. Switch Switch games Lite Online. GameCube games Controller Memory Card. Nintendo Co. Company Page history People Divisions. Explore Wikis Community Central. Since there was, in Hiruma's words, "no more room" for his spot in the team, Hiruma forced Nagare to fight for one of the existing positions given to another character in Deimon.
Depending on the actions of the player, he may join the team by kicking members out or politely taking his leave. His real goal, however, was to find a rival from his former school who he regularly enjoys competing against. If the player plays for the perfect ending, the team will lose their clubhouse to an accidental fire. Hiruma had anticipated such an event and to his joy will replace an identical replacement in the ashes seconds later, once again mystifying the team.
After the first four stories are finished, two new secret stories will be unlocked for the player. In one scenario, a football festival is taking place and the team have mini competitions with their rivals. Nearly all the cameos of other teams not found in the earlier scenarios are made here. Competitions are meant to be fun but represent in some way what each team should be proficient in such as tackling, passing, and running.
As a side branch for this story the player can also play Mamori to participate in the separate managers' competition. Girls show off their bentou-making speed, quick puzzle solving, and must be able to benchpress 20 kg. These mini games, though sound simple in nature, are actually some of the harder ones to complete and test the players eye—hand coordination and mental capacities more than the others.
The second extra story deals with Hiruma entrusting his Devil's Handbook into Sena's hands, threatening an unknown punishment game should he lose it to someone else's hands.
As several people want to erase the incriminating evidence against them, he is immediately assaulted and chased around the campus for it.
He runs into The Ha Ha Brothers and though they debate taking it for themselves, they protect the book from the Sumo club. Eventually, Ishimaru picks it up and has the whole town chasing him for it. Players will select a passing play, and after hiking the ball to the quarterback the view turns first person. The IR is used to steer the camera and click on eligible receivers who are constantly running patterns on the field with defenders tailing behind. Again, the defense has a time bar to its advantage, so speed is of the essence.
When in multiplayer or playing defense, shaking the Wii remote will speed up the clock to simulate a blitz. One a receiver is locked on the camera cuts to the quarterback again, this time with a back-and-forth "golf meter". Flicking the controller with a bit of timing will result in a good, excellent, or missed pass. From there, it's a face-off with the IR cursor, as both offense and defense take control of the downfield men.
Sight in with the IR and click on the ball like a light-gun game. The most accurate click wins the receiver-vs. As the final staple of Eyeshield, the up-the-gut run is essentially a shake-off between the offense and defensive lines. Best two out of three rounds wins, and either the defense breaks through and plasters the running back, or the offense makes a hole and lets the runner through.
It's the simplest of the plays, and really the least-entertaining, as it's all about shaking the remote like a furious ape. Not a ton to it, but it works. As an important note though, the presentation in Eyeshield isn't really anything extraordinary. Just as it was in DS, all of the animations are canned, so when you see a player make a dodge or jump move, there's no change in relation to the field.
If, for instance, you duck a defenseman on 4th and one for the TD, the actual animation of the two players running towards either other and then evading will still take place in the middle of the field. It's canned, it's simple, but it works. Along those same lines, the game has very little animation during the story mode. Most scenes are done with character art placed over a background, and the game makes use of text almost exclusively, with very little voice acting.
In that sense Eyeshield is an extremely basic, story-focused Japanese title that never really goes above and beyond expectation, but if fans loved it on DS, they'll continue to love it on Wii as well.
And really, that's the core of Eyeshield The passing and running plays can be pretty entertaining - especially when it's head-to-head with another human player - and while the action isn't breathtaking there's enough speed, precision, and a hint of chance to keep things entertaining.
I personally can't see too many people marathon-playing this game, as one full game of football will pretty much tire you of the experience, but as a mini-game title with a mix of football and anime it's still a blast.
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